

True to the promise of its name, Small World Of Warcraft does indeed present the players with a relatively small map.


The modular map of Small World Of Warcraft for 2 Players (a tight squeeze for all involved) Managing your troops is the general thrust of the game, as you need to strategically think about where and when you deploy your legions. Like its classic predecessor Small World before it, Small World Of Warcraft pairs classic fantasy races of Azeroth with special power tokens, creating random (and often hilarious) playable races like "Herbalist Trolls," "Mining Naga," and "Beastmaster Ethereals."īy combining the innate powers of your playable race with the bonuses gained through your special power, you'll begin to see pathways to victory opening up as you use your race's character tiles to conquer the regions on the map. Players gain victory coins at the end of their turn for each region they control, and the player at the end of the game with the most victory coins wins. In Small World Of Warcraft 2 to 5 players clash for control of delineated regions on modular game maps. Special Powers (Left) Randomly Pair With Races (Right) Now it's up to you to conquer the realm in Small World Of Warcraft, a brand new release from Days of Wonder. But Dwarves, Draenei, Humans, and all the rest of the races of Warcraft are out to slow you down. All you want to do is carve out your slice of glory in Azeroth, so you're dispatching the Tauren to conquer the mines, the Night Elves to practice herbalism, and the Goblins to, well, blow stuff up. Something's not right on Azeroth. The only thing stranger than the Orcs' sudden interest in farming the fields is the fact that the Pandaren are suddenly rather enraged.
